3D

Baroque architecture of Arequipa, Peru

This is my last project from school. In fall 2006, I spent 10 days with a group of fel­low jour­nal­ism stu­dents in Arequipa, Peru pro­duc­ing mul­ti­me­dia sto­ries. Each of us cov­ered an aspect of the city. I chose to cover the city’s archi­tec­ture. We used all kinds of media such as photo, video, audio and graph­ics in this project. The project was spon­sored by Sister Cities International.

I spent a lot of time on this project. It still is the most ambi­tious 3D project that I have ever worked on. I started with an idea of cre­at­ing a 3D vir­tual tour of the famous Santa Catalina Monastery. Later on, I decided to do the main plaza (Plaza de armas) as well as a bird view map of the whole down­town area.

Since I didn’t have enough ref­er­ences to cre­ate a real­is­tic model, I ended up spend­ing a lot of time tak­ing pic­tures and draw­ing hand maps of the monastery. In the end, I man­aged to put all the hun­dreds of doors and win­dows in the cor­rect place (or in my dream I did :) ).

On the down side, there is a cou­ple of annoy­ing bugs we never fixed.

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Awards and hon­ors
2007 – One of Times magazine’s 50 best Web sites of 2007

Refining Vision Surgery for a Sharper Focus

The newwest tech­nol­ogy in Lasik surgery, com­monly called cus­tom Lasik, pro­vides addi­tional accu­racy and per­son­al­iza­tion to the eye cor­rec­tion pro­ce­dure. Wavescan tech­nol­ogy cre­ates a “fin­ger­print” of the patient’s vision, pre­cise enough to cap­ture sub­tle anom­alies in each eye. A guided laser can cut a thin­ner, more uni­form flap, while a cor­rec­tive laser with vari­able size beams can reshape the cornea with increased accu­racy, keep­ing on tar­get even as the eye moves. But as with all cor­rec­tive surg­eries, com­pli­ca­tions can arise.

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The 18th Green: The Tillinghast Test

A.W. Tillinghast designed the West Course at Winged Foot in the early 1920’s, and it has been chal­leng­ing the world’s best golfers in every era since. Many of the ele­ments of his design phi­los­o­phy – what he offers golfers and how he tests them – can be found on and around the 18th green.

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Visual guide to the Fifa 2006 Germany

Visual guide to the Fifa 2006 in Germany

This was the final project for my advance mul­ti­me­dia class at UNC-Chapel Hill. The project was sup­posed to be three weeks long. I was too busy free­lanc­ing, so I ended up work­ing 20 hours straight to get it done on time.

The guide includes step by step ani­ma­tions explain­ing dif­fer­ent rules in soc­cer. It also has an inter­ac­tive map of the world show­ing all dif­fer­ent par­tic­i­pat­ing coun­tries and their win­ning records. You will also find an inter­ac­tive map of Germany with all the venues where the games were played. On the top of all that, you have a col­or­ing game for kids that let you color the offi­cial Fifa 2006 logo.

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3D character design

Edeot robot

This is the final project in Alberto Cairo’s 3D class I took in 2006. The assign­ment was to design a char­ac­ter that would also serve like a logo for Institution of Science Learning (ISL). The ISL was a project spon­sored by the biol­ogy depart­ment at UNC-Chapel Hill. It was respon­si­ble for cre­at­ing highly inter­ac­tive soft­ware with mul­ti­me­dia that help teach biol­ogy to high school students.

I wanted to cre­ate a robot char­ac­ter. I knew that it could be very cheesy, but I did it any­way. After doing a cou­ple of sketches, I came up with some­thing I liked. I named my robot eDeot.

Final sketch of eDeot

It took me about one night to model and tex­ture the char­ac­ter. I still remem­ber how I started around mid­night and fin­ished right before it was due in the next morn­ing. I was pretty happy about how the project turned out. While cre­at­ing the char­ac­ter guide, I think man­aged to give the robot a dis­tinct character.

Click here to down­load the char­ac­ter guide in pdf

eDeot with attitudes
eDeot with attitudes

Nasa Dawn mission

Nasa Dawn mission

I did this project in my 3D info­graph­ics class with Alberto Cairo in 2006. It is the first inter­ac­tive project I have ever cre­ated with 3D animation.

It took about 2 weeks of part-time labor to cre­ate. 3D mod­el­ing and ani­ma­tion took about 1 week out of that. I was still learn­ing Maya at that time.

You can find more infor­ma­tion about the Dawn mis­sion here.

Click here to view the graphics

The mystery behind the giant squid

The mystery behind the giant squid

My first info­graph­ics project ever. It was also my first project in Alberto Cairo’s 3D class at UNC-Chapel Hill. The notable thing about this project is that it landed me a sum­mer intern­ship at The New York Times in 2006.

I can safely say that it started my career. Today I have a chance to do what I absolutely love and make a liv­ing out of it thanks to this project.

Awards and hon­ors
2006 – Summer intern­ship at The New York Times

Click here to view the graphics

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