The Big Bang machine

This project came to me as a sur­prise from our Art Director Clay. Colin Hick was the orig­i­nal pro­ducer who was respon­si­ble for it, but he moved to a dif­fer­ent team, so he ended up pass­ing the project back to us, the inter­ac­tive team. When it came to me, I was in the mid­dle of build­ing the polling map, so I fell like I didn’t give the project the atten­tions that it needed. However, I am quiet happy with how it turned out.

I spent about four solid days mod­el­ling dif­fer­ent pieces using Maya. At one point I thought about tex­tures, but after ren­der­ing a few scenes with the fake men­tal ray ambi­ent occlu­sion mate­r­ial, I ended up lik­ing the clean look more. I used the same tech­nique for the Pummeling Cancer With Protons 3D project.

Click here to view the graphics

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