The Big Bang machine

This project came to me as a surprise from our Art Director Clay. Colin Hick was the original producer who was responsible for it, but he moved to a different team, so he ended up passing the project back to us, the interactive team. When it came to me, I was in the middle of building the polling map, so I fell like I didn’t give the project the attentions that it needed. However, I am quiet happy with how it turned out.

I spent about four solid days modelling different pieces using Maya. At one point I thought about textures, but after rendering a few scenes with the fake mental ray ambient occlusion material, I ended up liking the clean look more. I used the same technique for the Pummeling Cancer With Protons 3D project.

Click here to view the graphics

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